“Sure he looked tough with his shiny armor and big sword. But all it took was for me to chew up a few weeds and spit a hole through that armor and he was running for the hills. I felt kind of sorry for the alchemist the big lug was guarding. Not so sorry I didn’t drop him and take his stock though.”

Yangle Mink, Enforcer, Gorki Mob


Spitters are the most numerous of the Goblin races in the realms. Unfortunately they have a reputation as brigands, thieves, ne’er-do-wells. Spitters, along with other Goblins, have been excluded from being members of the clans in times past but have earned their way back into good standing at present.

Spitters are suspicious by nature and tend to not trust other people until they prove themselves trustworthy to the individual Spitter. Oddly, this trait makes them excellent constables, though few are. Spitters work in a broad variety of occupations, but many fall into crime.

Spitters have a natural talent and fascination with Alchemical substances. Although they make poor craftsmen, they can use Alchemical items without any training. They can even take a handful of seemingly worthless weeds, grasses, and other debris, mix it with their own slightly acidic saliva and create a deadly acid or poison for their weapons.
Advantages:
May purchase Acid Spittle
May purchase Vorpal Spittle

May use any alchemical substance without needing Alchemy as a prerequisite; this does not allow the character to create any sort of alchemical substance nor does this confer upon the character any special knowledge of Alchemy.
Makeup:
Green makeup on all exposed skin
Pointed Ears (optional)
Disadvantages:
-1 Body Point
All Production skills cost +1 Build Point penalty