"Despite all the old tales, I’ve never had any problems with my Slytha customers. Sure I’ve seen them mess up some folks that started trouble with them, whenever that happened, it ended fast. For the most part they’re like anyone else; except for the way they look at you. I don’t know how to describe it, it’s like they’re looking at…food."

Malin Overforge, Proprietor, Weeping Maiden Inn


In every coastal town and swampland you find the Slytha, serpent-like humanoids who have carved out a name as skilled traders, sailors, fishermen, trappers and criminals. They are feared for their natural poisons and ruthlessness.

Most Slytha have very little patience for those they consider weak. While individual Slytha have their own standards as to weakness, those that fall short are at best ignored, and at worst, considered highly expendable. Slytha ship officers are notorious for being stern taskmasters.

There are many old sailors’ tales of Slytha devouring shipmates who were caught sleeping on duty. Slytha scholars find such stories somewhat offensive and insist that Slytha are no more likely to be cannibals than any of the other races.

While physically not as strong as most of the other free races, Slytha have natural poisons with which to defend themselves. Fire is particularly damaging to them. They also find armor to be too restrictive for movement and do not wear armor at all.
Advantages:
May purchase Spit Torment Poison
May purchase Spit Slowness Poison
May purchase Weakness Weapon Poison
May purchase Resist Ice
May purchase Resist Poison
Makeup:
Blue or Green makeup around both eyes, lined in black.
Black lines on face to resemble a crackled pattern. Black lines on limbs to resemble a crackled pattern or appearance optional. (see racial example on page 48 of the rulebook)
Black lips

Note: like all races, Slytha characters may not have fangs
Disadvantages:
-2 Body Points
Double damage from Fire
Double cost for 2-Handed Weapons (including Staff, but not including Archery)
May not wear physical armor
(SLY-tha)