No one ever knows when the Wild Hunt will come. The Children of the Hunt go about their lives as anyone else until Huntsman’s horn sounds over the night air. Then they take to the woods, hills and wild places of the Wildlands, hunting one another in the primal rite of their race. Children of the Hunt are sometimes regarded as four separate races. They see themselves instead as four different faces of the same race.
Scavenger
"I used to look down on Scavengers. I guess I gave to much attention to their name instead of their actions. Then one day I got attacked by this huge diseased rat. It clipped me real good and I would have died if this scavenger hadn’t come along, knifed the thing from behind and carried me into town. I hired him on and he’s helped keep me alive for 3 years now."

Kel Boris, Alchemy Merchant


During the Wild Hunt, it is the task of the Scavengers to drag the bodies of the slain to the Huntsman. Scavengers are the vultures of the battlefield, and are doggedly determined survivors, willing to survive on what others mindlessly discard.

 All Scavengers are infected with Disease, which is harmless to themselves but highly contagious to those not of their kind. They can also sniff out poison and disease on objects. Scavengers are cunning fighters and generally attack from behind. They have difficulty with reading and other scholarly skills.

Scavengers are nearly as common as the Civilized in the clans and are often found in criminal organizations… which earns the honest members of the race a bad reputation.
Advantages:
Immune to Disease
May purchase Cause Disease
Can Scent Poison/Disease
May purchase Scavenge at -1 Build Point cost
+1 damage with melee attacks from behind

Makeup:
Animal-like appearance (resembling a scavenger animal,
makeup must be approved by the Campaign Committee)

Bottom of nose is blackened
Disadvantages:
Disease effect on anyone who performs
First Aid on them

Double cost Scholarly skills
Cannot use Two-Handed Swords
Cannot use Polearms
Cannot resist the Call of the Hunt