“First, let me make it clear that my friends were drunk. Second, it was midnight. And third, they are all Korred. I’m very sorry about the damage to your tavern and I’m sure that the mayor will be in a much better mood once he gets the stains out of his robes. Still, you have to admit, it was a great party, and those drunken Korred came in handy when the Orcs attacked later. So let’s call it even.”

Milton the Magnificent, Master Bard


Korred are wild, fey creatures, imbued with the spirits of wine and song. They live life by experiencing it in all its pain and glory and can be found as often singing in the tavern as wading into the midst of battle. Korred are sensualists by nature and often tend to overindulge in any given pleasure. It is perhaps this tendency that explains their natural resiliency to poisons and ability to awaken themselves from unconsciousness.

Oddly, despite their wild nature, all Korred master some sort of trade, often explained off by them saying that “Work is as much a part of life as celebration, and we must do one to earn the other.” Korred hate confinement, and as such, do not wear armor of any kind.

Every night at midnight, all Korred must celebrate the coming of the new day. They set aside their weapons, take a drink in hand rejoice for the coming day’s experiences. It is said that those Korred who do not do so, suffer a terrible curse.

While not common, they are not rare in the realms and serve a wide variety of roles in different clans, but they are a welcome addition to all but the most formal of parties.

Advantages:
May purchase Korred Awaken
May purchase Resist Poison
+1 damage with melee weapons while Intoxicated
Makeup:
Pointed Ears
Small horns
Long, wild hair
Males wear beards
Disadvantages:
May not wear physical armor
Enraged if Body damage is taken while intoxicated
Must purchase a Profession or Production skill at character creation
Must celebrate for at least 10 minutes every night at midnight
Intoxication: Korred under the effects of an Intoxicant poison become elated and boisterous. While under the effect of such an Intoxicant they also become stronger and deal an additional +1 damage with melee weapons (for choice of one weapon). Only an Intoxicant poison produces this effect, regular alcohol is not strong enough.
Enraged: If a Korred takes Body damage while intoxicated, they will become Enraged. They will then attack the character that injured them until either the opponent or themselves are rendered unconscious or killed. Details on Enraged can be found in the Combat chapter.
Celebration: All Korred must celebrate the coming of the new day every night at midnight. This celebration generally lasts and hour but may be as short as 10 minutes. The Korred must be sitting, singing or dancing, be without weapons or packets and must have a drink close at hand (this does not have to be an intoxicant poison, but many Korred prefer for it to be). Korred who fail to celebrate the new day for any reason other than an immediate threat to their life risk being cursed.