No one ever knows when the Wild Hunt will come. The Children of the Hunt go about their lives as anyone else until Huntsman’s horn sounds over the night air. Then they take to the woods, hills and wild places of the Wildlands, hunting one another in the primal rite of their race. Children of the Hunt are sometimes regarded as four separate races. They see themselves instead as four different faces of the same race.
Hunter
"You call yourself hunter? With your bow and spear and traps? Maybe someday when you shed those toys and feel the hunt in its purest form, when you have nothing but your speed, wits and body to bring down your prey, I will call you hunter. Until then, do not bore me with your exploits. Your noise is scaring away the prey."
Grinder, Ghost Wolf Clan
The Wild Hunt runs deep in the blood of the Hunters. It is their role in the hunt to take down the prey, and while some show this more than others in their daily life, the Hunt is never far from any of their minds.
Of all the Children of the Hunt, the Hunters least tolerate civilization. They favor clans with open spaces and few towns. Some Hunters are capable of living in urban areas, but they often find it confining. Few Hunters are savages, but none are truly tame.
Hunters are primal in combat, generally favoring using their own claws and avoiding underhanded maneuvers such as waylay. Many Hunters make their living selling pelts, engaging in natural crafts such as leatherwork or woodworking, or serving as scouts and warriors. They have difficulty with formal learning and are less seldom seen in scholarly fields.
Pounce:
Hunters gain a +1 bonus to damage with their claws when combat first begins. Pounce damage is added to normal claw damage until the Hunter is hit by any attack, weapon or spell, at which point the damage drops back to normal. It takes one minute of concentration to reset a hunter’s pounce once it has been used. For additional details on Pounce, see the Combat chapter in the rulebook.
Advantages:
+2 Body Points
May purchase Claws
Pounce +1 damage with Claws
Disadvantages:
Double cost Scholarly skills
Cannot use Blunt Weapons
Cannot learn Waylay
Cannot resist the Call of the Hunt
Makeup:
Animal-like appearance (resembling a predatory animal,
makeup must be approved by the Campaign Committee)
Bottom of nose is blackened