No one ever knows when the Wild Hunt will come. The Children of the Hunt go about their lives as anyone else until Huntsman’s horn sounds over the night air. Then they take to the woods, hills and wild places of the Wildlands, hunting one another in the primal rite of their race. Children of the Hunt are sometimes regarded as four separate races. They see themselves instead as four different faces of the same race.
Hunted
“Do I fear the Hunters? No, they are my kin and I only need fear them during the Wild Hunt itself. When that time comes, I wish them luck, for I am no easy catch. My speed is my weapon and every tree, bush, rock and shadow is my ally. First they must find me. Then they must catch me. I will make neither easy for them.”

Kayle, Healer, town of Roarke’s Roost


The Hunted are the prey in the Wild Hunt. Their entire nature is devoted to escape, evasion, and speed. Wary Hunters know that even the most seemingly harmless Hunted can lash out with terrible violence when cornered.

Hunted are less common in the clans than their Civilized cousins but many serve as scouts and spellcasters in the militaries and there are even stories of deadly warriors who pick their fights carefully, though few have ever seen Hunted wielding weapons. Like any of their kin, they can also be found in more mundane roles as farmers, merchants, and craftsmen, although they avoid setting up shop in a place that does not offer an easy escape from danger.
Advantages:
Immune to Paralyze spells and effects
May purchase Resist Bindings
May purchase Resist Disease
Makeup:
Animal-like appearance (resembling a prey animal,
makeup must be approved by the Campaign Committee)
Bottom of nose is blackened
Disadvantages:
Double Build Point cost for all Weapon skills
Cannot wear physical armor
Cannot resist the Call of the Hunt