“Ok, I need thirteen five gauge four inch springs, a winding sprocket, two feet of copper wire, a pair of sturdy tailor’s scissors, three feet of black leather,  a tin of saltpeter, and a gallon of  lamp oil.  One thing about filling an order for a Gnimari household, it’s never boring.”

Myer Anders - Proprietor, Ander’s mining supplies and General Store


Scholars agree that there is no record of Gnimari appearing in any history text more than 200 years old. Why they appeared suddenly two centuries ago is a mystery, although speculation on the subject has produced some highly entertaining, if far fetched, ideas. Regardless of their origin, the few that were initially found proved themselves to be highly beneficial members of society and brought with them their strange new knowledge of Tinkering, a skill that has changed the face of more than one clan.

Gnimari have been fruitful since their appearance and can be found in many clans. Those that are Tinkerers are highly prized members of forward-thinking clans, but even those that are not usually find work as highly productive members of other occupations. Many strange events seem to fall in Gnimari’s favor, and the race has been accused of having better luck than any other.

Gnimari are small of frame and can’t wield larger weapons. They also seem to be particularly tasty to certain flesh-eating creatures of the wild and are often targeted by creatures such as Wyverns.
Advantages:
-1 Build Point cost to Tinkering
May purchase Luck
Profession skills earn 1 extra Ivory piece per day
Makeup:
Dirty smudges on face and back of hands
Spectacles (optional)
Disadvantages:
-1 Body Point
Cannot use Two-Handed Weapons
Monster races often find Gnimari appetizing
(nee-MAH-ree)