No one ever knows when the Wild Hunt will come. The Children of the Hunt go about their lives as anyone else until Huntsman’s horn sounds over the night air. Then they take to the woods, hills and wild places of the Wildlands, hunting one another in the primal rite of their race. Children of the Hunt are sometimes regarded as four separate races. They see themselves instead as four different faces of the same race.
"Personally, I think the name is a little misleading. I’ve known some of ‘em who would turn you inside out if you get on their bad side. But at least when they are in town they don’t have that look like they’re trapped in a cage, waiting to escape like some of their kin. Some of our more cautious merchants even like to keep one around to check their food for poison. Still, you know one day the Huntsman horn is going to sound and they are going to be out there with the rest. On that day, you just hope they aren’t after you."

Myer Anders, Proprietor, Ander’s Mining Supplies and General Store


While the Civilized maintain their animal-like appearance, they have learned to adapt to the more settled lifestyle of the other races. Some folk see them as an adaptation of the race for survival in the new world of towns and cities. Perhaps they have simply lost a trace of their animalistic nature, but they are by no means tame. Most still feel a strong connection to the natural world and enjoy experiencing it.

Civilized live in many of the clans and are valued for their ability to detect poisons and disease along with their natural resiliency to infection. Some weapons still do not come naturally to Civilized, although edged weapons have the natural feel of a claw in their hand. Because of their natural instincts toward primal combat, waylaying opponents is foreign to their nature.

Civilized
Advantages: May purchase Resist Disease
Can Scent Poison/Disease
May purchase Instinct

Makeup: Animal-like appearance (makeup must be
approved by the Campaign Committee)
Bottom of nose is blackened

Disadvantages: Cannot use Blunt Weapons
Cannot use Ranged Weapons
Cannot learn Waylay
Cannot resist the Call of the Hunt