"We call ourselves the Teratian Principle for two reasons.  Of course, the first and most obvious reason is that we live in the valley of Teratia, which is in the wake of the volcanic range commonly known as the Sour Plumes. 

The second reason is by far the most important one, and really, the only one that matters.  We are based upon the firm and unyielding belief, or Principle, that necromancy in all its forms is foul, corrupt, intolerable, and unjustifiable.  We fight against chaos anywhere it is found.  That is why we live in Teratia after all.  The foul walking dead and twisted creatures that crawl out of their caverns and holes here every night must be destroyed!  They would overrun the world if we did not contain them, and so here we are.  Our great learned scholars and seers work tirelessly to gain more knowledge about why this happens, but we still do not yet know why it does.  For now, it enough to know that it does, and must be stopped.

Those of you who are known as Cursed Ones need not fear us.  Yes, we see you as both tainted and impure, but it is by curse, and not by choice.  So long as you do not further chaos yourself, or allow chaos to be used on you, then you need not fear or distrust us.  In fact, we plead to you to consider joining our cause.  Most of all people, you know this terrible, horrible power that necromancy has over a person’s body and spirit.  You know that it should be stopped at any price or cost!

We are always looking for help with our cause.  Yes, we do require a bit of serious oath-taking before we accept you finally within our fold.  How else could we be sure that chaos was not infiltrating our ranks?  Come, all who will.  Fight against impurity and evil, aid our warriors and scholars, war against the burning undead, or help us to bury the dead properly; that they may forever know peace and rest."

Apastio De’Luneil
Recruiter of the Righteous Cause of the Teratian Principle

Common Races: Barbarian, Human, Earth Dwarf, Gila, Orc-kin, Oni
Disallowed Races: None
Skills Taught
Fighting Skills General Skills Earth Spells Crafting
Florentine First Aid Spell Level 9 Armorsmithing 2
One-Handed Blunt Healing Arts Adept Level 5 Create Potion 10
One-Handed Edged Read & Write Weaponsmithing 2
Polearm Lore Seer Skills
Prof +1 Herbal Lore Ethereal Perception
Small Weapon Profession Precognition
Staff Read Magic
Thrown Weapon Scavenge Magical Skills
Two-Handed Blunt Earth's Armor
Celestial Spells Magical Control
Spell Level 2 Resist Necromancy
Spirit Bind