"Tradition and Honor:  While these words might mean something to you, they are a way of life for the children of House Roarke.  House Roarke claims to be the oldest clan of the Wildlands and I see no reason to dispute them.  They have lived in the plains of the east, building homes and farming the lands for as long as any scribe has recorded.  Their stone halls have held feasts for the ancestors of the ancestors of the families that live there now.

They are one of the few clans that call themselves a house, which is probably a holdover from some ancient time.  They are also the only clan which holds any value to titles of nobility; the other clans having long since abandoned the old titles.  It is at least a place where nobility is earned, and not given by birth.  The most common way of achieving nobility is service in the military, especially in the elite Paladins of the Rose.

Most clans find House Roarke to be a bit officious and to be honest, bossy.  They feel they should lead the Wildlands by right of heritage and have fought over this point many times in the past.  On other occasions, however, the forces of Roarke have ridden out against mobs of bandits, pirates and monstrous beasts that others feared to face and driven them from the lands of other clans.  No one can dispute their skill at war and their healers have saved many lives.  Many clans are also jealous of Roarke’s unrelenting control over the best farmlands of the Wildlands and their apparent wealth.

House Roarke values honor, and a clan member’s word is his bond.  They expect the same from others.  The clan frowns on the use of necromancy as a weapon of warfare, seeing it as a weapon of little honor.  House Roarke has always had a bad relationship with Irondale and Lochfell, with open battle occurring several times in the past with both clans.  I expect any members of House Roarke on this expedition to put aside their old grudges with these clans while we travel.  We need to work as a team, and old feuds have no place in a team.

Let’s lighten the mood, how about a song?  I know a good one about a drunken Paladin and the ugly barmaid..."

Milton the Magnificent
Master Bard

Common Races: Human, Elves, Dwarves
Disallowed Races: None, but Orc-kin, Renders, and Korred are discouraged
Fighting Skills General Skills Crafting
One-Handed Weapon Master First Aid Armorsmithing 7
Archery Healing Arts Create Potion 5
Blunt Mastery Read & Write Create Scroll 5
Florentine Lore Weaponsmithing 7
Haft Mastery Herbal Lore
Master Prof +2 / 1 Slay Profession
One-Handed Blunt Read Magic
One-Handed Edged
Polearm Celestial Spells
Prof +4 / 2 Slays Spell Level 6
Shield Adept Level 3
Small Weapon
Staff Earth Spells
Style Master Spell Level 6
Sword Mastery Adept Level 3
Thrown Weapon
Two Weapons Magical Skills
Two-Handed Blunt Earth's Armor
Two-Handed Sword
Two-Handed Weapon Master
Weapon Master
Wear Extra Armor
Skills Taught