Experience Points

Experience Points (XP) are used in Wildlands for the advancement of a player’s character.

Whenever you attend an event in Wildlands, you will receive a certain number of experience points just for attending the event. These points are known as your “blanket.”  The typical reward for a weekend event is a half-blanket, which means that the value of your blanket is half the total of your ending Build Points, rounded up.

The blanket represents the things your character does and learns about during an event, and in the time to contemplate between events, that may not be able to be rewarded in other ways. You may kill monsters and get no treasure, or perform some sneaky act that has no monetary reward, or otherwise roleplay to the benefit of all but to no great personal advantage.

The blanket is determined by dividing your current total Build Points by 2 after the event (see below). If you currently have 40 BP, then you will receive a base of 20 XP for the event. This is based on a typical Wildlands weekend, which consists of two game-days). On an Adventure Day, you will receive 50% of your “blanket” (or 10 XP in the example). This means that a full-fledged Adventure Day counts as a half-blanket.  In rare cases, a double-blanket may be awarded for a particularly trying and difficult weekend.

In addition, you can inspire for extra Experience Points with game money. This may only be done in-game at a magical inspiration juncture. Each ivory piece (or its equivalent in silver or gems) is worth one XP until the character purchases or completes the purchase of one Build Point worth of experience (see Build Points, below). It then doubles in cost for the next Build Point’s worth of inspiration at the same event. It then triples for the third and continues this process each time you inspire further. This lasts only until the end of the event, at which point the exchange rate goes back to normal until the character inspires again at a future event.

Example: DiGiacomo the Jester spends the entire event entertaining (and stealing swords when no one is looking) and so has earned 9 Ivory Pieces. His character card shows that he has 24 BP and 0XP (which includes the original 20). He finds an inspiration juncture in-game and turns in all 9 Ivory to inspire his spirit. The initial conversion rate of ivory-to-XP is 1-1. The first 3 ivory earns him 3 XP, which gives DiGiacomo another Build Point since he is a first level character. The cost then doubles, so it is now 2-1, the remaining 6 ivory purchase him another 3 XP, which earns him another Build Point and increases his total Build Points to 26. If DiGiacomo earns some more money this event and wants to inspire again, the exchange rate is now 3-1, so it would cost him 3 ivory for a single XP, and 9 ivory to get another Build Point.

You can earn money in-game in many ways. You can sell scrolls, spells, potions, or elixirs; you can repair armor; you can hire yourself out as a bodyguard; you can entertain in the tavern; you can kill monsters and hope they have treasure; you can beg; you can borrow; you can steal—the possibilities are endless. Keep in mind however, that you will have expenses as well (such as armor repair, healing, and weapons) and not every silver you find will necessarily be used for Experience Points.

One way to earn game money is to sell food, costumes, weapon phys reps and other items for game money (as well as real money). Wildlands encourages real merchants since it adds to the atmosphere of the game.

 

Build Points

Experience Points are automatically converted to Build Points (BP), which you then use to buy skills for your character. The amount of Experience Points needed to buy a Build Point is based on your level. Your level is determined by how many Build Points your character has. It takes 10 Build Points to gain a level.

All characters start with 20 Build Points that are used for initial skill purchase. Therefore, 1st level is from 20 to 29 BP. 2nd level is from 30-39 BP, etc.

 

Event Commentary

Feedback from players about Wildlands West events is absolutely invaluable to the Campaign Committee to make ours the best gaming experience we possibly can.  We count ourselves extremely lucky that we run this game for the most awesome, polite, courteous players in the world- players who are willing to share their comments on events, and what they’d like to see again, and what we can leave behind.  The Campaign Committee reads and responds to every comment we receive on our events, and we take your words to heart.  Your advice and comments are useful for us not only to know what you enjoy at events, but also how well our presentation is working- whether you were aware of storylines out there you might’ve enjoyed, and how the NPCs who presented them did.  To encourage more players to send Event Commentary to the Campaign Committee, and to reward you for your contribution to the campaign, we have developed a reward system for submitting your comments.  Player Characters who submit their Event Commentary within two weeks of the event will receive 25% of 1 Build Point of Inspiration.  Volunteers who submit Event Commentary within two weeks of the event will receive an additional 10 Goblin Points.  Comments should include enough detail to convey your ideas, but should be brief. (Please remember, we’ll be trying to read and respond to about 100 of these letters each event!)  Submit your commentary online or email us with a filled out form from Appendix A: Character Creation.

 

Levels

Your level determines how many Body Points you get and how many Experience Points you need to get a Build Point. There is a chart in the appendices of the rulebook which explains the Experience point to Build point conversion at each level and the Body point totals for each class.